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We build
the systems
your space
runs on.

Turnkey system design, deployment, and day-two ops — projection mapping, video walls, media servers, interactive exhibits — for venues, museums, and live events.

01 WHAT WE DO

Two trades,
one crew.

We make products, and we do the work that surrounds them. The trident reads as three tines on one axis: three founders, the products, and the practice, drawn to a single point.

PRODUCTS

We build and ship our own software and hardware — event signage (Latticus), fleet supervision (Owlette), broadcast routing (Transmission), distributed render clusters (Constellation), and more. Each is a product we make, run, and stand behind — a tridant system 

SERVICES

We design and deliver large-scale visual systems, projection mapping, custom media servers, and broadcast-adjacent infrastructure — strategy, interface, and software under one roof. The team that designs it runs it.

ENGAGEMENT MODES

  • MODE A technical direction Senior real-time leadership inside your project: system design, show control, media servers, TouchDesigner and the pipeline around it.
  • MODE B build & deploy We design, build, install, and hand off a working system — with supervision baked in, so what we ship stays shipped.
  • MODE C takeover & rescue An installation someone else built is failing. We stabilize it, instrument it, and keep it alive — without starting over.
  • Not sure which mode? That's what the thirty minutes are for. BOOK 30 MINUTES →

02 PRODUCTS

Products
we build
and ship.

Constellation

In production

Runs many machines as one — a distributed TouchDesigner cluster for multi-display installations.

Control
one machine orchestrates the fleet over TCP/IP
Render
each node drives SDI, LED walls, or ST 2110
Preview
live in-browser previews of every canvas
Assets
hash-verified media sync across the cluster

Moonshine

Pilot

Multi-user projection mapping for TouchDesigner — shape, cue, and run the show together.

Warp
3D mesh warp, keystone, and masking on real surfaces
Cues
cue playback with transitions
Together
every operator in the same show, live
Stream
GPU H.265 preview to browser and desktop clients

Starlight

Pre-release

AI-first motion graphics built from the ground up for sports venues — design, animate and deploy dynamic content for every board in the building.

Canvas
jumbotron, ribbon, fascia — one scene, every display
Scene
a human-readable file you — or an AI — edit like code
Loop
seamlessly looping by construction
Export
the H.264 files venue control systems already play

In development

Signage across a saturated site — when a hundred thousand phones crush the network, the far screens still update and never go dark.

Publish
to every screen at once, from one place
Offline
keeps playing through network drops
Alerts
push a signed emergency message anywhere
Players
runs on commodity hardware
Next
portable hardware that carries signal across a saturated site

owlette

In production

Keeps fleets of unattended machines alive — the whole fleet watched and controlled from one dashboard.

Uptime
detects crashes, restarts in seconds
Metrics
live status and screenshots, whole fleet
Deploy
push software to every machine remotely
hoot
plain English in, fleet commands out · your own API key

phase

In development

Closes the gap between the drawings and the building — day-two ops run from the same model, with owlette as the on-prem intelligence.

Plot
3D design and previz before it's built — rooms, devices, cabling, signal flow
Patch
the control surface once it's running — status, incidents, telemetry
Runtime
one shared authority: capabilities, commands, revisions
Loop
the design renders back live — up, degraded, down, in place

03 THE WORK

Flight log.

Earlier work runs through Obscura Digital and Downstream, and through the founders' own studios. Today it goes out under one name. The log states whose flag each mission flew.

REF photos PROJECT SYSTEM LINEAGE

Also across the three practices: Apple · Netflix · NASA JPL · MLB · NFL · T-Mobile · Adobe

04 THE TEAM

Three tines,
one trident.

Bryant Place — portrait

01

Bryant Place

Co-Founder

CEO

Bryant builds large-scale installations and the show-control systems that run them. He came up through Obscura Digital as an interactive engineer and technical director, with credits including Google's New York installations, the Vatican's Fiat Lux projection, CNN's Empire State Building projection, and six straight years of Coachella. His work is real-time, interactive, and built to survive a live audience.

Dylan Roscover — portrait

02

Dylan Roscover

Co-Founder

CTO

Dylan founded TEC, a studio that builds projection mapping, real-time 3D, and the media-server systems behind them. He has been technical director or creative technologist on work for Apple, NASA JPL, Tesla, Adobe, and the NFL. He started as a typographer, with a Steve Jobs portrait set entirely in Apple's own typefaces, and never lost the precision.

Davor Bagarić — portrait

03

Davor Bagarić

Co-Founder

CPO

Davor founded Beap, a product studio that ships web, mobile, and custom software end to end — strategy, interface, and engineering under one roof. At Tridant he leads product engineering: the work that turns the firm's tools from prototypes into software teams run in production, and keeps them dependable once they're there.

05  ·  CONTACT

the show,
from anywhere.

it is live.
so are we.

tell us what
you're building.

Book a slot before the show, or for when you're back.

The floor is open in ; the demo doesn't need one. Thirty minutes on video shows the whole system — this week included.

is a wrap. The demo doesn't close with the floor — thirty minutes on video, any timezone. A tool you need run, a system you need built, or a product you want to use.

A tool you need run, a system you need built, or a product you want to use — thirty minutes on video is usually enough to know whether we fit.

· · live

on air, from anywhere

day 1 of 4 · through

book 30 minutes → book 30 minutes today →

video call · before, during, or after the show video slots · same day